AI Insights · Timothy · April 2022
Top 5 Boat Games on Android in Kuwait: Q1 2022
Discover the performance trends of the top 5 boat games on Android in Kuwait during Q1 2022, including download rates, revenue, and active user statistics.
The first quarter of 2022 saw interesting trends in the performance of the top 5 boat games on the Android platform in Kuwait. Here’s a detailed look at how each game fared in terms of downloads, revenue, and active users.
Battle Warship: Naval Empire from Special Gamez experienced notable revenue fluctuations. Starting the quarter at around $787, it dipped to $125 in mid-January but saw a significant spike to $1.1K during the week of February 21. The game ended the quarter with a peak revenue of $1.9K in the week of March 21. Weekly downloads were relatively low, peaking at 16 in the first week of January and gradually declining to 1 by the end of March.
Port City: Ship Tycoon by Pixel Federation Games showed modest revenue with a peak of $54 in the week of January 10 and varying minor earnings throughout the quarter. The game had a steady download rate early in the quarter, peaking at 39 downloads in mid-February, but saw a decline to single digits towards the end of March. Active user numbers peaked at 58 in mid-February but dropped to 11 by mid-March.
Rovio Entertainment Corporation’s Battle Bay had minimal revenue, with a peak of $50 in the last week of March. Downloads remained low, with a notable peak of 10 in late January and another minor peak of 6 in the last week of March.
Battle of Warships: Online by MobileGDC maintained consistent weekly downloads, peaking at 48 in the third week of March. Revenue was negligible except for a small peak of $34 in early February. Active user numbers were relatively stable, peaking at 202 in the third week of March.
Flippy Race from Ketchapp saw the highest download numbers among the five games, starting the quarter at 479 and maintaining steady downloads around 20-40 per week. Revenue remained minimal, with peaks of $3 in mid-January and $2 in the last week of March. Active users peaked at 1.2K at the start of the quarter but gradually declined to 367 by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.